Sunday, 27 January 2013
Map construction
The document about to be shown was done with me and ishy creating the map layout.
Here is the map layout, there is a grid in the backgroun as I was originally going to make the document to scale so it was easier to follow, this wasnt done as it took too long. We had a previous sheet showing what rooms we would have and the easter eggs planned but I cannot find this sheet anymore. The green area is where you can see down but the area is blocked off or not allowed to be entered. this is mainly rooms and hallways. The orange marked things are removed or placed after a trigger activation. and the final key is mentioning the Q looking shapes are people. The blue writing is the annotations and the red means solid walls. The final room shows 3 characters and arrows, this is when you enter the room which is the final hanger you are with other team members and then fight with enemies coming the way you came.
Here is the map layout, there is a grid in the backgroun as I was originally going to make the document to scale so it was easier to follow, this wasnt done as it took too long. We had a previous sheet showing what rooms we would have and the easter eggs planned but I cannot find this sheet anymore. The green area is where you can see down but the area is blocked off or not allowed to be entered. this is mainly rooms and hallways. The orange marked things are removed or placed after a trigger activation. and the final key is mentioning the Q looking shapes are people. The blue writing is the annotations and the red means solid walls. The final room shows 3 characters and arrows, this is when you enter the room which is the final hanger you are with other team members and then fight with enemies coming the way you came.
Weapon proportion
For the sub machine gun I needed to create proportions to make sure the areas of the gun were correct, here is that process.
Here is my first document, this has different areas from other guns placed onto weapons tring to get the proportion right. I then used rulers to make the gun parallel and with my refrnce in the top right that I scanned in I drew the new weapon underneath.
Next I took the gun into its own layer and created it with a block grey other it and red to represent where the light will be. Then the gun was labelled.
And for the final document I had to gun and marked out what areas would be seperate.
UDK weapon fail.
As previously said I tried to create the weapon but it wasnt visible in UDK, these few screenshots will show this.
This screenshot shows my weapon being an option to click for the weapon factory, my weapn was named 'sub' was it is a sub machine gun.
Here is my in game with the default link gun looking at the wepaon factory, you shuld be able to see your gun rotating but you cannot.
This is what my screen looks like when I am holding the gun, you can see that the gun has changed and it has my custom ammo amount but the gun isnt visible.

And this final screenshot shows how I can shoot.
Techniques used.
Here I will explain the most common things I done through the process of this project.
Maya tools:
Extrude.
Extrude is extemely important. With this tool it allows you to basically pull a face our without effecting other faces, the photos above show an example of this being done on a box. The face is pulled out creating new faces parrellel to the axis you pulled the face out on instead of effecting other faces.
Merge Vertex tool.
This tool allows you to combine vertexs together, this is useful for making connections on models. All you do is click the vertex you want to be pulled when the tool is selected and then drag it to the vertex you want it to combine with. the first vertex you click is pulled to next vertex chosen.
Insert edge loop tool.
This tool creates splits within the model which can then create more vertexts edges and faces, this can be used with other tools like extrude to make other objects while only working with one model.
Boolean - Difference.
Here is an example of the option difference found under booleans in mesh. What is does it cut a shape out of another, e.g. the iamges above show a smaller cube being placed inside a larger one, then using booleans was able to make a hole, this is a good tool for making inside extudes, there are other ways of doing this but this is the quickest and least messy.
Trangulate.
Here is the trangulate option, this is done before putting a model into a game engine, this lets the engine read the model better, it uses splits to cut all faces into triangles.
Automatic mapping.
This tool is used for UVing your model, this makes projections on all axis and automatically creates UVs for you, The above picture shows a before and after image of this process.
Center pivot.
Center pivot is useful, at dulicating or combining models sometimes the center pivot can be put in a random place, this can be changed by pressing insert and moving it manually but the center pivot option puts it exactly in the middle of your model.
fill hole.
Maya tools:
Extrude.
Extrude is extemely important. With this tool it allows you to basically pull a face our without effecting other faces, the photos above show an example of this being done on a box. The face is pulled out creating new faces parrellel to the axis you pulled the face out on instead of effecting other faces.
Merge Vertex tool.
This tool allows you to combine vertexs together, this is useful for making connections on models. All you do is click the vertex you want to be pulled when the tool is selected and then drag it to the vertex you want it to combine with. the first vertex you click is pulled to next vertex chosen.
Insert edge loop tool.
This tool creates splits within the model which can then create more vertexts edges and faces, this can be used with other tools like extrude to make other objects while only working with one model.
Boolean - Difference.
Here is an example of the option difference found under booleans in mesh. What is does it cut a shape out of another, e.g. the iamges above show a smaller cube being placed inside a larger one, then using booleans was able to make a hole, this is a good tool for making inside extudes, there are other ways of doing this but this is the quickest and least messy.
Trangulate.
Here is the trangulate option, this is done before putting a model into a game engine, this lets the engine read the model better, it uses splits to cut all faces into triangles.
Automatic mapping.
This tool is used for UVing your model, this makes projections on all axis and automatically creates UVs for you, The above picture shows a before and after image of this process.
Center pivot.
Center pivot is useful, at dulicating or combining models sometimes the center pivot can be put in a random place, this can be changed by pressing insert and moving it manually but the center pivot option puts it exactly in the middle of your model.
fill hole.
The images above show the process of filling a hole, in the demonstration I deleted a face of this cude, then by choosing the fill hole option it also filled the wholes within the model.
Unique Computer Tablets.
Child drawing room.
Females room
Main character room
Space room
TMNT room
Male room
Within our game there are 6 bedroom and they will all have unique things within them, this is one example, the computer tablets. they all have custom wallpaper, message count and battery life, this is just so the game is more uniqe and feels like everything you see isnt the same.
Child drawing: within this house is meant to be a mom with a young child, the tablet wallpaper is the childs drawing.
Females room: this is the room of a teenage girl.
Main character room: this room is for the main character, the wallpaper is meant to be him and his family, as his dad has passed away.
Space room: this room doesnt have a character of person, just someone who likes to look at space..
TMNT room: the person who loves teenage mutant ninja turtles TOO much.
Male room: the room of a teenage boy.
Females room
Main character room
Space room
TMNT room
Male room
Within our game there are 6 bedroom and they will all have unique things within them, this is one example, the computer tablets. they all have custom wallpaper, message count and battery life, this is just so the game is more uniqe and feels like everything you see isnt the same.
Child drawing: within this house is meant to be a mom with a young child, the tablet wallpaper is the childs drawing.
Females room: this is the room of a teenage girl.
Main character room: this room is for the main character, the wallpaper is meant to be him and his family, as his dad has passed away.
Space room: this room doesnt have a character of person, just someone who likes to look at space..
TMNT room: the person who loves teenage mutant ninja turtles TOO much.
Male room: the room of a teenage boy.
Posters: Female
These are the posters that are going to go into the bedroom, once again this fits the sterotypes of a female. love and boybands.
Posters: Male
Here are the posters that will go into the teenage boys room, the things within the room follow the sterotypes of males, cars, women and action thats is why the 2 posters within his room are the game section 8 and also a sports car.
Posters: TMNT
These are the posters that will go into one of the bedroom; the bedroom will appear as if ti is a guy who loves TMNT which meant there will be alot of tributes to them within the room.
Assets: Spaceship #1
Here is a spaceship, this has been made to go into cutscenes and go around the map itself so from a far view looks noly like a ship. Currently I am not happy with this model but it isnt finsiehd yet so hoepfully afterwards I will be.
Assets: Wardrobe #1
Here is my wardrobe asset. This was fun to make and UV, the wardrobe has hangers on a rail and a large storage box built in, there are also shoe boxes labeled 'earth memories #' inside and on top of the wardrobe. The door has been made and Uvd seperate, this is because some rooms will have a wardrobe door on and others will not. Originally we had the plan to kismet the doors to open but I accidently combined the doors and UVd them.
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