Sunday, 27 January 2013

Techniques used.

Here I will explain the most common things I done through the process of this project.

Maya tools:
Extrude.


Extrude is extemely important. With this tool it allows you to basically pull a face our without effecting other faces, the photos above show an example of this being done on a box. The face is pulled out creating new faces parrellel to the axis you pulled the face out on instead of effecting other faces.

Merge Vertex tool.


This tool allows you to combine vertexs together, this is useful for making connections on models. All you do is click the vertex you want to be pulled when the tool is selected and then drag it to the vertex you want it to combine with. the first vertex you click is pulled to next vertex chosen.

Insert edge loop tool.


This tool creates splits within the model which can then create more vertexts edges and faces, this can be used with other tools like extrude to make other objects while only working with one model.

Boolean - Difference.



Here is an example of the option difference found under booleans in mesh. What is does it cut a shape out of another, e.g. the iamges above show a smaller cube being placed inside a larger one, then using booleans was able to make a hole, this is a good tool for making inside extudes, there are other ways of doing this but this is the quickest and least messy.

Trangulate.

Here is the trangulate option, this is done before putting a model into a game engine, this lets the engine read the model better, it uses splits to cut all faces into triangles.

Automatic mapping.

This tool is used for UVing your model, this makes projections on all axis and automatically creates UVs for you, The above picture shows a before and after image of this process.

Center pivot.

Center pivot is useful, at dulicating or combining models sometimes the center pivot can be put in a random place, this can be changed by pressing insert and moving it manually but the center pivot option puts it exactly in the middle of your model.

fill hole.


The images above show the process of filling a hole, in the demonstration I deleted a face of this cude, then by choosing the fill hole option it also filled the wholes within the model.

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